![]() ![]() Lava, spikes, and other instakills cover levels. After these initial early stages, though, the difficulty ramps up.Īrguably some of Cyber Shadow’s most significant challenges come in its instant death pitfalls. I can see where diehard platformers may find upgrades turning early levels into a cakewalk, but there are still plenty of challenges to be had even with these handicaps for the average player. On early levels, I managed to keep some of the upgrades until bosses which made the encounter infinitely easier. These extend your blade range or give you a shield to deflect long-range weapons and last as long as you aren’t hit three times. There are also temporary blade upgrades that can be game-changers. It’s risky and requires you to time the d-pad perfectly with the oncoming bullet, but it is incredibly satisfying when you get it right. ![]() One of the standout techniques is the bullet deflect, which not only stops projectiles coming your way but can actually send them back at your enemies. Other moves like the double jump, wall-glide, and dash are unlimited to use. This forces you to use them sparingly, which makes sense given the range and power some of the moves inflict. Offensive special moves are limited and must be refilled by blue gems from item drops. The same can be said for the other moves in the game, where your skills seem to evolve alongside Shadows. This only took some getting used to on my end and did add to the originality of the adventure. It’s not totally out of line with the era of games it’s emulating, but I was thrown off by the lack of the action when compared to a particular other ninja game on the NES. The trade-off is there is a slight lack of maneuverability, like crouching, which forces you to jump and move more to avoid obstacles. Special moves are typically initiated with the combination of the d-pad and strike button. These actions make up for the lack of directional sword attacks. After you complete levels or certain missions, you can obtain new attacks like a shuriken throw or upward flame strike. Gameplay begins incredibly straightforward, with only a jump and a sword attack. As you journey through the remaining ruins, you will butt heads with countless aggressive cybernetic enemies that have overrun the city. The mechanical L-gion informs you that your master and ninja clan require your help. Your character, Shadow, is awakened mid recovery from a massive blast that has destroyed a whole city. Thankfully Cyber Shadow by developer Mechanical Head Studios and publisher Yacht Club Games mixes the best aspects of retro platforming with new exciting moves for an experience that is uniquely it’s own.Ĭyber Shadow’s narrative is relatively ambiguous from the start. Unfortunately, some rely too heavily on nostalgia over any real substance, resulting in a pretty shallow experience. It’s also been confirmed that Cyber Shadow will take anywhere between 4-10 hours to finish- read more on that through here.I’m always down for a challenging retro-inspired side scroller as I find it fascinating to see how developers implement modern gameplay sensibilities into the classic genre. You can check out some more gameplay footage from Cyber Shadow through here, or get more info on the game via our interview with its creative director. Oh, and some pretty rad retro music is constantly blaring in the background. Beyond that, there’s plenty of gameplay footage as well, showing the platforming, combat, and some really cool looking boss fights. The trailer focuses on the narrative premise of the title, laying down the foundations for what will serve as the game’s story. Releasing on PS4, Xbox One, Switch, and PC, those getting the game on Nintendo’s hybrid platform will get an interesting extra perk- amiibo support with Yacht Club’s own Shovel Knight series.Ī new trailer for Cyber Shadow has also been released. Yacht Club Games have announced that the Mechanical Head Studios-developed retro action platformer Cyber Shadow will be releasing this Fall.
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